PlayStation 4: The Coolest Stuff You Probably Didnt Know
Added: 28.03.2013 1:18 | 2 views | 0 comments
While there have been morsels of PlayStation 4 information doled out since the consoles coming out party, Sony really hasnt had the chance to speak at length about the product since February. At least, not until today. Here in San Francisco, Sony Computer Entertainment America Senior Staff Engineer Chris Norton hosted a Game Developers Conference panel titled Developing for the PS4.
While a lot of the speech was heady technical stuff, there were some very interesting reveals. Here they are.
Tags: PlayStation, Gain, America, While, Help, Staff, Developers, Game Developers, Conference, Developers Conference, Chris, Soul
From:
n4g.com
| PS4 interface, user account features and social functionality detailed at GDC
Added: 27.03.2013 21:18 | 3 views | 0 comments
Sony went into a deep dive on the PlayStation 4 during a session at the 2013 Game Developers Conference today, giving attendees details on the console's user interface, account features and social functionality.
Chris Norton, senior staff engineer from the strategy team for developer services and support at Sony Computer Entertainment America, showed off the console's interface and pointed out that it will show information about a game including comments from other players and downloadable content before you boot up a game.
From:
n4g.com
| New PS4 hardware UI and Remote Play details - PSN friend limit raised
Added: 27.03.2013 19:18 | 1 views | 0 comments
GE: "Sony is currently hosting a presentation at the Game Developers Conference to cover new aspects about the PlayStation 4."
From:
n4g.com
| X360A - GDC 2013: Far Cry 3's Story Was "Broken," Says Microsoft Senior Game Designer
Added: 27.03.2013 18:18 | 1 views | 0 comments
X360A: "A Senior Game Designer at Microsoft Game Studios believes that Far Cry 3's narrative is broken.
Speaking at the Game Developers Conference in a session titled 'Seven Techniques for Writing a Moral Game', Richard Rouse III said that Far Cry 3's story failed because of the disconnect between its story and its action."
Tags: Studios, Gain, Says, Far Cry, Stone, Microsoft, Developers, Game Developers, Conference, Developers Conference, GDC 2013, Route
From:
n4g.com
| X360A - Ubisoft Dev: Assassin's Creed III's Climbing Engine Not Showcased" Enough
Added: 27.03.2013 18:18 | 2 views | 0 comments
X360A: "Talking at this years Game Developers Conference in San Francisco, Senior Behaviour AI Tech Lead, Richard Dumas, said that Assassins Creed IIIs new dynamic climbing engine wasnt showcased as much as we would have liked in the game."
Tags: Gain, Ubisoft, Engine, Creed, Test, Developers, Game Developers, Conference, Developers Conference, Assassins Creed, Assassins, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Leaf, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed
From:
n4g.com
| Photos of the GDC venue, straight from Kojima, rehearsing the show 'you HAVE to watch'
Added: 27.03.2013 8:18 | 6 views | 0 comments
Hideo Kojima has arrived in San Francisco, where the Game Developers Conference 2013 is in progress. Tomorrow Kojima, together with a few other Kojima Productions staff members, will be holding a 90 minute presentation on the Fox Engine and Metal Gear Solid Ground Zeroes. Today he was at the venue where the presentation will be held, for some rehearsals.
Tags: Gain, Engine, Gear, Metal, Metal Gear, Kojima, Solid, Hideo, Hideo Kojima, Developers, Game Developers, Conference, Developers Conference, Today, Gear Solid, Ground, Zeroes, Ground Zeroes
From:
n4g.com
| 'It's anarchy out there,' says former EA manager
Added: 27.03.2013 0:47 | 2 views | 0 comments
Ben Cousins remarks on current state of industry, saying "big companies are finding it difficult to steer their supertankers."
Former Electronic Arts manager and Battlefield producer Ben Cousins believes the industry is in a state of chaos. Speaking to , the industry veteran, now a manager at DeNA, said the biggest publishers are having difficulty retaining staff amid the boom of mobile platforms.
"It#146;s anarchy out there, and these big companies are finding it difficult to steer their supertankers,#146; Cousins remarked.
A recent Game Developers Conference survey of 2,500 North American developers found that .
Cousins is not the first industry veteran to speak of chaos in the industry. In February, former Epic Games design director Cliff Bleszinski said the game industry is in a "" unmatched since the crash of the 1980s.
Tags: Games, Gain, Arts, Electronic, Electronic Arts, Battlefield, North, Click, Epic, American, Developers, Game Developers, Conference, Developers Conference
From:
www.gamespot.com
| Violent games are creatively too easy, says Spec Ops writer
Added: 26.03.2013 23:49 | 17 views | 0 comments
Walt Williams says violent games not bad or wrong, just too easy; would like to see more hopeful characters written in the future.
writer Walt Williams believes violent games are, creatively speaking, too easy. Speaking today during a Game Developers Conference panel, Williams lamented the ubiquitous use of killing in many first-person shooters, saying such actions have become not only mundane, but also run-of-the-mill, and at times even used as filler.
"We're in an industry full of very intelligent, knowledgeable, and progressive people. It's getting harder and harder for us to play these games and to look at them critically and say, 'This is OK.' This makes sense, especially as we get older," Williams said. "I would like to see less violent games out there. Not because they're bad or wrong, but because I think creatively they're too easy."
Williams' talk was focused on contextualizing violence through narrative, using Spec Ops: The Line as an example. He said it was remarkable that Spec Ops: The Line ever came to market, given the experimental nature of the title.
"Honestly, the game was very much an experiment. One that, to this point, I'm kind of really surprised that it ever made it to the shelves," Williams said.
Williams said he is unsure where writing for shooters should go in the future, but suggested that creating more hopeful characters would be a good start.
"Where do you go after doing a game like this? How can you make another shooter#133;that leaves your characters arguably alive? I think we need to get to a point where we can move back to maybe trying to write characters#133;that are a bit more hopeful. I think that might be a good first step," he said.
From:
www.gamespot.com
| Violent games are creatively too easy, says Spec Ops writer
Added: 26.03.2013 23:49 | 15 views | 0 comments
Walt Williams says violent games not bad or wrong, just too easy; would like to see more hopeful characters written in the future.
writer Walt Williams believes violent games are, creatively speaking, too easy. Speaking today during a Game Developers Conference panel, Williams lamented the ubiquitous use of killing in many first-person shooters, saying such actions have become not only mundane, but also run-of-the-mill, and at times even used as filler.
"We're in an industry full of very intelligent, knowledgeable, and progressive people. It's getting harder and harder for us to play these games and to look at them critically and say, 'This is OK.' This makes sense, especially as we get older," Williams said. "I would like to see less violent games out there. Not because they're bad or wrong, but because I think creatively they're too easy."
Williams' talk was focused on contextualizing violence through narrative, using Spec Ops: The Line as an example. He said it was remarkable that Spec Ops: The Line ever came to market, given the experimental nature of the title.
"Honestly, the game was very much an experiment. One that, to this point, I'm kind of really surprised that it ever made it to the shelves," Williams said.
Williams said he is unsure where writing for shooters should go in the future, but suggested that creating more hopeful characters would be a good start.
"Where do you go after doing a game like this? How can you make another shooter#133;that leaves your characters arguably alive? I think we need to get to a point where we can move back to maybe trying to write characters#133;that are a bit more hopeful. I think that might be a good first step," he said.
From:
www.gamespot.com
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